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Fallout shelter 2017 update
Fallout shelter 2017 update




fallout shelter 2017 update fallout shelter 2017 update

So if you've read *9.-Junk-and-Crafting#96Īnd "The short is that endurance, charisma, and luck (ECL) are critical for legendary junk in a normal vault (charisma is good at 10 while endurance and luck excel when as high as possible), while survivability is the only real concern in survival and as long as an explorer can make the full trip SPECIAL doesn't matter too much."įYI: you can switch vault difficulty level to survival using save editor if you wish. Well, this game is like a patchwork - different things were added in different updates and for some reason they got totally inconsistent I guess they didn't want to allocate too much resources for this game and totally overhaul it like a GOTY edition, so we get what we get, including years-old major bugs. And yes, exploration is the best way of levelling them. And wikia says or used to say that Strength increases how many items can an explorer carry, it's also not true.ĪFAIK level only affects dweller survivability. I was referring to popular mistake from wikia that Luck means items in exploration, while it increases caps. Maybe for lockers or not, but it sure is useful, but maybe not the most useful for getting good loot.Īll those theories about specials and corresponding text events are likely approximately true, it's impossible to be sure without reading all the source code. Strength is used in some textual events, you might call them text-miniquests. All SPECIAL play a role in survivability.".(and vault combat mechanics is totally different from both of them) High I helps with encounters with enemies and wounded friendly NPCs also helps with finding stimpaks and radaways.ĭon't mix up quests with wasteland exploration, TOTALLY different things, quests didn't even exist before one big update! And after that update you can find "random encounters" while exploring that technically work like quests, but still don't mix their mechanics and usage of SPECIAL. High C helps with encounters with friendly NPCs. But they may have other non-fighting effects.Ĭan anyone confirm these *non-fighting* effects that I've read in Fallout Wikia: So does anyone know if high S helps opening lockers or not?Ģ0.1 also says C and I has no effect in questing, which, as I mentioned above, really means no effect in *fighting* in quests. Maybe the Reddit poster didn't really test that at all. The Reddit post says high S doesn't help in fighting, but says nothing about whether it helps *non-fighting* activities such as opening lockers.

fallout shelter 2017 update

But that source actually pertains to *fighting* in quests, not questing in general. It says S does nothing in quests, and cites a Reddit post as the source. Something is not totally clear on 20.1 of that FAQ: Originally posted by Ryuu:That data from wikia is not entirely true, try this instead:






Fallout shelter 2017 update